Student response to the development of android-based interactive multimedia on mushroom materials in high school

Veni Wulandari, Aunurrahman Aunurrahman, Indri Astuti

Abstract


The current development of science and technology demands learning that is easily accessible to students. The presence of technology in learning biology is very important in improving the quality of learning. One of the technologies that can be used in biology learning is Android-based interactive multimedia. The purpose of this study was to determine student responses to android-based interactive multimedia on mushroom material in high school so that learning biology using these learning applications can develop properly according to student needs. This research is quantitative descriptive. The data collection technique used a response questionnaire which contained 5 aspects and 21 statement items (validity results Vcount (1.00) ≥ Vtable (1.00)). The five aspects of the student response questionnaire used were fun, interest, liveliness, ease and interest. The results showed that the student responses in the field trial class were in the "Very Good" category with an average of 97.3. Thus it can be concluded that the android-based interactive multimedia application on mushroom material has received a positive response from students and is practically used as a medium to help students in learning ease and interest.

.


Full Text:

PDF

References


Abidin, Z., & Purbawanto, S. (2015). students' understanding of the utilization of livewire-based learning media in class x electrical engineering subject, audio video department, smk negeri 4 semarang. Edu Elektrika Journal, 4(1), 38–49. Retrieved from https://doi.org/10.15294/eej.v4i1.7800

Arif, V.R., & Darmayanti, R. (2023). Designing the development of canva application-based audio visual teaching materials on the material "point to point distance" for high school students. JEMS (Journal of Mathematics and Science Education), 11(1), 286–299. Retrieved from http://doi.org/10.25273/jems.v11i1.14862

Artanti, Y., Nuryadi, N., & Marhaeni, N.H. (2022). Student response to the tepytha application as an android-based interactive learning media. Laplace: Journal of Mathematics Education, 5(1), 50–60. Retrieved from https://doi.org/10.31537/laplace.v5i1.671

Bayram, S. (2021). The world's journal on educational technology: Current issues. World Journal of Educational Technology: Current Issues, 13(4), 401–413. Retrieved from https://doi.org/10.18844/wjet.v13i4.6265

Darmaji, Kurniawan, D.A., Astalini, Lumbantoruan, A., & Samosir, S.C. (2019). Mobile learning in higher education for the industrial revolution 4.0: Perceptions and responses to physics practicum. International Journal of Interactive Mobile Technology, 13(9), 4–20. Retrieved from https://doi.org/10.3991/ijim.v13i09.10948

Dasilva, B.E., & Suparno. (2019). Development of android-based interactive physics mobile learning media (ipmlm) to improve higher order thinking skills (hots) for high school students. Journal of Physics: Conference Series, 1397(1). Retrieved from https://doi.org/10.1088/1742-6596/1397/1/012010

Delima, E., Warsono, Supahar, & Jumadi. (2018). The importance of local wisdom-based multimedia learning modules (MLMS) as media for learning physics in the 21st century. Journal of Physics: Conference Series, 1097(1). Retrieved from https://doi.org/10.1088/1742-6596/1097/1/012018

Falloon, G. (2020). From digital literacy to digital competence: the teacher's digital competency framework (TDC). Educational Technology Research and Development, 68(5), 2449–2472. Retrieved from https://doi.org/10.1007/s11423-020-09767-4

Fikri, D.H., & Madonna, U.S.A. (2018). Development of interactive multimedia-based learning media. Blue Ocean Publisher (IKAPI Member).

Hamimi, L., & Sari, R. (2020). Development of Proof teaching materials for high school students. 488 (Aisteel), 113–119. Retrieved from https://doi.org/10.4108/eai.17-10-2018.2294081

Hardhienata, S., Suchyadi, Y., & Wulandari, D. (2021). Strengthening technology literacy for middle school teachers in the industrial revolution era 4.0. Jhss (Journal of Humanities and Social Studies), 5(3), 330–335. Retrieved from https://doi.org/10.33751/jhss.v5i3.4220

Harefa, M., Lase, N.K., & Zega, N.A. (2022). Description of students' interest and motivation in learning biology. Education: Journal of Education, 1(2), 381–389. Retrieved from https://doi.org/10.56248/educativo.v1i2.65

Hertati, E. (2022). Android-based ips educational game media in elementary schools: the influence of media on student learning outcomes. International Journal of Social Sciences and Human Research, 05(06), 2032–2036. Retrieved from https://doi.org/10.47191/ijsshr/v5-i6-05

Jannah, M., Copriady, J., & Rasmiwetti, R. (2019). Development of interactive learning media with autoplay media studio 8 for colloidal chemistry material. Journal of Education, 3(1), 132. Retrieved from https://doi.org/10.31258/jes.3.1.p.132-144

Kartini, K.S., & Putra, I.N.T.A. (2020). Student responses to the development of android-based interactive learning media. Journal of Indonesian Chemistry Education, 4(1), 12. Retrieved from https://doi.org/10.23887/jpk.v4i1.24981

Khairunnisa. (2019). Science process skills (kps) for biology students tadris in general biology course science process skills (kps) for biology education students for general biology education. BIO-INOVED: Journal of Biology-Innovation Education, 1(2), 58–65. Retrieved from http://dx.doi.org/10.20527/binov.v1i2.7858

Martono, K.T., & Nurhayati, O.D. (2014). Implementation of android-based mobile learning applications as flexible learning. International Journal of Computer Science Issues, 11(3), 168–174. Retrieved from www.IJCSI.org

Sari, A.I, Suryani, N., Rochsantiningsih, D., & Suharno. (2019). Development of an android-based smartphone learning application for teaching reading comprehension. AIP Conference Proceedings, 2194 (December), 0–7. Retrieved from https://doi.org/10.1063/1.5139844

Utami, K., & Akhyar, M. (2023). Potential implementation of android-based interactive multimedia for student learning activities. 15, 507–518. Retrieved from https://doi.org/10.35445/alishlah.v15i1.2641

Wibowo, Y.G., & Sadikin, A. (2019). Biology in the 21st century: transformation in the biological sciences and education in support of sustainable development goals. JPBI (Journal of Indonesian Biology Education), 5(2), 285–296. Retrieved from https://doi.org/10.22219/jpbi.v5i2.7956

Yu, H., Liu, P., Huang, X., & Cao, Y. (2021). teacher's informal online learning as an innovative means of teaching during home quarantine during the covid-19 pandemic. Frontiers in Psychology, 12(June), 1–12. Retrieved from https://doi.org/10.3389/fpsyg.2021.596582

Zairana, L., Djulia, E., & Harahap, H. (2020). Development of biology interactive learning multimedia using adobe flash cs 6 on plant tissue material. Pelita Education Journal, 8(1), 99–109. https://doi.org/10.24114/jpp.v8i1.15120

Zen, Z. (2018). Information technology-based educational innovation: towards the future of education. E-Tech: Scientific Journal of Educational Technology, 6(2), 1–12. Retrieved from https://doi.org/10.24036/et.v2i2.101346




DOI: https://doi.org/10.31932/jpbio.v8i1.2323

Article Metrics

Abstract view : 159 times
PDF - 96 times

Refbacks

  • There are currently no refbacks.


Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.