PERANCANGAN UI/ UX MENGGUNAKAN METODE DESIGN THINKING BERBASIS APLIKASI PENJUALAN PADA USAHA BAKSO BAROKAH
Abstract
The development of digital technology has had a major impact on various business sectors, including small culinary businesses such as Bakso Barokah located at Simpang Empat Merbau. In order to remain competitive, this business needs to follow digital developments by implementing a UI/UX-based sales application that aims to improve operational efficiency while providing a better customer experience. This study focuses on application development using the Design Thinking method approach, which consists of five main stages: Empathize, Define, Ideate, Prototype, and Test. Through this approach, surveys and data collection were conducted through online questionnaires, as well as the creation of empathy maps, user personas, and user flows. The results of this application design succeeded in creating a system that simplifies the ordering process, stock management, and improves interaction with customers. Prototype testing using the System Usability Scale (SUS) method produced an average score of 86, indicating that this application was well received and quite easy to use by its users. This study provides a solution for Bakso Barokah in overcoming operational challenges while improving customer service with a more modern and efficient approach. For future development, it is recommended that this application be more responsive and equipped with customer loyalty features to increase user retention.
Keywords
Full Text:
PDFReferences
Ismail, A. A., Apriade, V., & Azhari, A. R. (2023). Perancangan UI/UI Aplikasi Ogan Lopian DISKOMINFO Purwakarta Menggunakan Metode Design Thinking. JOISIE Journal Of Information System And Informatics Engineering, 7(1).
Alamsyah, R., Nugroho, I. M., & Alam, S. (2022). REDESIGN USER INTERFACE DAN USER EXPERIENCE APLIKASI WASTU MOBILE MENGGUNAKAN METODE DESIGN THINKING. Jurnal Ilmiah Betrik, 13(2). https://doi.org/10.36050/betrik.v13i2.506
Ardiansyah, M. F., & Rosyani, P. (2023). Perancangan UI/UX Aplikasi Pengolahan Limbah Anorganik Menggunakan Metode Design Thinking. LOGIC: Jurnal Ilmu Komputer Dan Pendidikan, 1(4).
Buana, W., & Sari, B. N. (2022). Analisis User Interface Meningkatkan Pengalaman Pengguna Menggunakan Usability Testing pada Aplikasi Android Course. DoubleClick: Journal of Computer and Information Technology, 5(2). https://doi.org/10.25273/doubleclick.v5i2.11669
Dumalang, J. M., Montolalu, C. E. J. C., & Lapihu, D. (2023). Perancangan UI/UX Aplikasi Penjualan Makanan berbasis Mobile pada UMKM di Kota Manado menggunakan metode Design Thinking. Jurnal Ilmiah Informatika Dan Ilmu Komputer (JIMA-ILKOM), 2(2). https://doi.org/10.58602/jima-ilkom.v2i2.19
Fadilah, R. N., & Sweetania, D. (2023). PERANCANGAN DESIGN PROTOTYPE UI/UX APLIKASI RESERVASI RESTORAN DENGAN MENGGUNAKAN METODE DESIGN THINKING. Jurnal Ilmiah Teknik, 2(2). https://doi.org/10.56127/juit.v2i2.826
Haniifah, R. T., Aisy, R., Candra Brata, K., & Muslimah Az-Zahra, H. (2021). Perancangan User Experience Mobile Learning menggunakan Metode Design Thinking (Studi Kasus : SD Negeri Wates Kabupaten Kediri). Jurnal Pengembangan Teknologi Informasi Dan Ilmu Komputer, 5(8).
Haryuda, D., Asfi, M., & Fahrudin, R. (2021). Perancangan UI/UX Menggunakan Metode Design Thinking Berbasis Web Pada Laportea Company. Jurnal Ilmiah Teknologi Infomasi Terapan, 8(1). https://doi.org/10.33197/jitter.vol8.iss1.2021.730
Ibrahim, A. A.-Z., & Lestari, I. (2023). Perancangan UI/UX Pada Website Rumah Tahfidz Akhwat Menggunakan Metode Design Thinking. Teknika, 12(2). https://doi.org/10.34148/teknika.v12i2.599
Fernando, K. B., Imam, A., & Adrian, Q. J. (2022). Perancangan User Experience Aplikasi Pesan Antar Dalam Kota Menggunakan Metode Design Thinking (Studi Kasus: Kota Bandar Lampung). Jurnal Teknologi Dan Sistem Informasi (JTSI), 3(2).
Wulandari, D. A. N., Sunarti, S., & Kuspriyono, T. (2023). Design UI/UX Menggunakan Metode Design Thingking Pada Website UMKM Hendz Florist Aglonema. Jurnal Infortech, 5(1). https://doi.org/10.31294/infortech.v5i1.15376
Prastiyo, M. A., & Sundari, J. (2023). Analisis dan Rancangan UI/UX pada PT. Sherindo Cargo dengan Metode Design Thinking dan SUS. Jurnal Masyarakat Informatika, 14(2). https://doi.org/10.14710/jmasif.14.2.57117
Rafiqh, M., & Ismail, I. (2023). PERANCANGAN UI & UX APLIKASI PARIWISATA KOTA BERBASIS ANDROID DI KOTA DKI JAKARTA. JUTECH : Journal Education and Technology, 4(2), 182–197.
Setiawan, D., Brimi, A., & Salamun. (2024). APLIKASI PENJUALAN TANAMAN HIAS MENGGUNAKAN METODE DESIGN THINKING BERBASIS WEB. 5(1), 207–220.
Tombeng, M., & Mambu, J. Y. (2024). Perancangan Desain UI/UX Aplikasi Penjualan Kaki Lima. TeIKa, 14(1), 29–38.
Widiatmoko, D. T., & Utami, B. S. (2022). Perancangan UI/UX Purwarupa Aplikasi Penentu Kualitas Benih Bunga Berbasis Mobile Menggunakan Metode Design Thinking (Studi Kasus PT Selektani). AITI, 19(1). https://doi.org/10.24246/aiti.v19i1.120-136
Widiyantoro, M. F., Heryana, N., Voutama, A., & Sulistiyowati, N. (2022). Perancangan UI / UX Aplikasi Toko Kue Dengan Metode Design Thinking. INFORMATION MANAGEMENT FOR EDUCATORS AND PROFESSIONALS : Journal of Information Management, 7(1). https://doi.org/10.51211/imbi.v7i1.1949
DOI: https://doi.org/10.31932/jutech.v5i2.4082
Article Metrics
Abstract view : 524 timesPDF - 487 times
Refbacks
- There are currently no refbacks.
Copyright (c) 2024 JUTECH : Journal Education and Technology

JUTECH: Journal Education and Technology is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.










