PENGEMBANGAN MEDIA PEMBELAJARAN MONOPOLI PADA MATA PELAJARAN IPS DI SMP PANCA SETYA 1 SINTANG
Abstract
Success in the learning process is very dependent on the availability of learning media that supports the achievement of learning objectives. Well-designed learning media has the potential to have a positive impact in developing students' potential. One of the effective tools in the learning process is the Monopoly game media. This research uses a Research and Development approach with the ADDIE model, which includes Analysis, Design, Development, Implementation and Evaluation. The research sample consisted of 28 students from class VIII C. Data analysis involved evaluation by media experts and product users, using percentage intervals to assess the suitability of the product. The results of the development research show that the Monopoly learning media is suitable for use, with a validation rate of media experts of 87.6%, material experts of 86.3%, and learning practitioners of 81.33%. Small group trials and field trials showed a high level of feasibility, with percentages of 94.9% and 81.33% for student learning completion. Based on the results of this assessment, it can be concluded that the Monopoly learning media is very suitable for use in learning social studies subjects.
Keywords
Full Text:
PDFReferences
Azahrah, F., Afrinaldi, R., & Fahrudin, F. (2021). Keterlaksanaan Pembelajaran Bola Voli Secara Daring Pada SMA Kelas X Se-Kecamatan Majalaya. Jurnal Ilmiah Wahana Pendidikan, 7(4), 531-538. https://doi.org/10.5281/zenodo.5209565.
Batubara, H. (2020). Media Pembelajaran Efektif. Semarang: Fatawa Publishing.
Branch, R.M. (2009). Instructional Design: The ADDIE Approach. New York: Springer
Buda, G.T., Relita, D.T., Thoharudin, M. 2022. Pengaruh Media Konten YouTube Terhadap Hasil Belajar IPS Siswa SMP Negeri 1 Belimbing Hulu. Jurnal Pendidikan Ekonomi (JURKAMI) 7 (3) DOI : 10.31932/jpe.v7i3.2098
Bunyamin. (2021). Belajar dan Pembelajaran. Jakarta Selatan: UPT IHAMKA Press.
Gunawan, & Ritonga. (2019). Media Pembelajaran Berbasis Industri 4.0. Medan: Rajawali Pres.
Hasan, M., Khasanah, B. A., Patriyani, R. E. H., Nahriana, Hidayati, H. T., Ridha, Z., Umami, R., Rahmatullah, Dr., Rahmah, N., Nurmitasari, Inanna, Masdiana, Mainuddin, Astuti, R., Harahap, T. K., & Mulati, T. S. (2021). Pengembangan Media Pembelajaran. Cetakan Pertama. Tahta Media Group. ISBN: 978-623-96623-8-7
Kurniawati, L., Ganda, N., & Mulyadiprana, A. (2021). Pengembangan Media Pembelajaran Berbasis Permainan Monopoli Pada Pelajaran IPS SD. PEDADIDAKTIKA: Jurnal Ilmiah Pendidikan Guru Sekolah Dasar, 8(4), 860-873.
Relita, D. T., & Karnia. (2021). Pengaruh Media Pembelajaran Permainan Monopoli terhadap Hasil Belajar IPS Terpadu di SMP 3 Satu Atap Boyan Tanjung. JURKAMI: Jurnal Pendidikan Ekonomi, 6(2).
Setiawan, A. (2017). Belajar dan Pembelajaran. Ponorogo: Uwais Inspirasi Indonesia.
Sugiyono. (2017). Metode Penelitian & Pengembangan Research and Development. Bandung: Alfabeta.
Sugiyono. (2019). Metode Penelitian Kuantitatif, Kualitatif dan R&D. Bandung: Alfabeta.
Yusuf, M. (2018). Pengantar Ilmu Pendidikan. Palopo: Kampus IAIN Palopo.
DOI: https://doi.org/10.31932/jpe.v9i1.3302
Article Metrics
Abstract view : 134 timesPDF - 75 times
Refbacks
- There are currently no refbacks.
This work is licensed underĀ Lisensi Internasional Creative Commons Attribution-ShareAlike 4.0 .