EFEKTIVITAS MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENT (TGT) BERBANTUAN MEDIA ULAR TANGGA DALAM MENINGKATKAN HASIL BELAJAR MATEMATIKA PESERTA DIDIK PADA BANGUN DATAR KELAS V UPTD SD NEGERI HOMBOL

Aderika Junirita Peni, Imanuel Yosafat Hadi Manapa, Triznawasti Y. Daik

Abstract


This study was motivated by problems observed in Grade V at UPTD SD Negeri Hombol, where teachers still employed conventional learning models, resulting in students’ learning activities being insufficiently directed and focused, and their learning outcomes not yet meeting the established minimum criteria. This study aimed to determine the effectiveness of the Teams Games Tournament (TGT) learning model assisted by Snakes and Ladders media in improving students’ mathematics learning outcomes on plane geometry. A quantitative approach with a pre-experimental method using a one-group pretest-posttest design was employed. The subjects were all 44 fifth-grade students at UPTD SD Negeri Hombol, selected using saturated sampling. Data were analyzed using a normality test and a paired-samples t-test. The results showed that the mean pretest score was 59.36, while the mean posttest score increased to 78.49. Hypothesis testing using the paired-samples t-test yielded tcount = 13.138 and tval = 1.681. Therefore, the TGT learning model assisted by Snakes and Ladders media was effective in improving students’ mathematics learning outcomes compared with the previously implemented conventional learning model.

Keywords


Plane Shapes, Team Games Tournament (TGT), Snakes and Ladders Media

Full Text:

PDF

References


Dewiyanti, N. K. (2018). Pengaruh Model Pembelajaran Team Games Tournament (Tgt) Berbantuan Media Permainan Ular Tangga Terhadap Hasil Belajar Matematika. Jurnal Imiah Pendidikan Dan Pembelajaran, 2(1), 29–37. https://doi.org/10.23887/jipp.v2i1.13977

Fauzi, A., Rahmatih, A. N., & Haryati, L. F. (2022). Analisis Efektivitas Model Pembelajaran Blended Learning Ditinjau dari Hasil Belajar Geometri Mahasiswa Guru Sekolah Dasar. COLLASE (Creative of Learning Students Elementary Education), 5(1), 43–52.

HARIYANTO, H. (2021). Peranan Pendidikan Kewarganegaraan Terhadap Pembangunan Karakter Bangsa. LEARNING : Jurnal Inovasi Penelitian Pendidikan Dan Pembelajaran, 1(1), 95–100. https://doi.org/10.51878/learning.v1i1.205

Khoerunnisa, P., & Aqwal, S. M. (2020). Analisis Model-model Pembelajaran. Fondatia, 4(1), 1–27. https://doi.org/10.36088/fondatia.v4i1.441

Lestari, E., & Rini, Z. R. (2024). Pengaruh model pembelajaran example non example berbantuan media puzzle bangun datar terhadap kemampuan pemahaman konsep siswa kelas IV. 11(1), 1–12.

Miza Anniza, Winda Ramadianti, & Selvi Riwayati. (2024). Metode Permainan Ular Tangga Pada Pembelajaran Matematika Yang Menyenangkan Bagi Siswa Kelas II Di SD Negeri 22 Kota Bengkulu. Journal Of Human And Education (JAHE), 4(4), 91–96. https://doi.org/10.31004/jh.v4i4.1183

Paskalia Yasinta, Etriana Meirista, & Abdul Rahman Taufik. (2020). Studi Literatur: Peningkatan Kemampuan Berpikir Kritis Matematis Siswa Melalui Pendekatan Contextual Teaching and Learning (CTL). ASIMTOT : Jurnal Kependidikan Matematika, 2(2), 129–138.

Prijanto, J. H., & Kock, F. De. (2021). Peran Guru Dalam Upaya Meningkatkan Keaktifan Siswa Dengan Menerapkan Metode Tanya Jawab Pada Pembelajaran Online. Scholaria: Jurnal Pendidikan Dan Kebudayaan, 11(3), 238–251.

Putri, P. O., & Wati, E. (2020). Implementasi Model Pembelajaran Team Game Tournament(Tgt) Untuk Meningkatkan Aktifitas Belajar Siswa. Intersections, 5(1), 38–45. https://doi.org/10.47200/intersections.v5i1.514

Rahmawati, R., Achdiani, Y., & Handayani, M. N. (2021). Pengembangan Media Pembelajaran Berbasis Website Wix Pada Mata Pelajaran Produksi Pengolahan Hasil Nabati Di Smkn 2 Cilaku Cianjur. Edufortech, 6(2). https://doi.org/10.17509/edufortech.v6i2.39293

Sya’adah, U., Sutrisno, S., & Happy, N. (2023). Efektivitas Model Pembelajaran Teams Games Tournament(TGT) Berbantuan Kartu Soal terhadap Minat dan Hasil Belajar Siswa. AKSIOMA : Jurnal Matematika Dan Pendidikan Matematika, 14(2), 147–158. https://doi.org/10.26877/aks.v14i2.15073

Toifur, A., & Kurniawan, W. D. (2022). Efektivitas Metode Pembelajaran Teams Games Tournaments (TGT) Terhadap Kemampuan Komunikasi Siswa. Jtpm, 11(2), 147–153.

Yuliawati, N. A. A. (2021). Penerapan Model Pembelajaran Tgt (Teams Games Tournament) Untuk Meningkatkan Motivasi Belajar. Indonesian Journal of Educational Development, 2(2), 356–364. https://doi.org/10.5281/zenodo.5256868

Fadilah, A., Nurzakiyah, K. R., Kanya, N. A., Hidayat, S. P., & Setiawan, U. (2023). Pengertian media, tujuan, fungsi, manfaat dan urgensi media pembelajaran. Journal of Student Research, 1(2), 01-17.




DOI: https://doi.org/10.31932/jpdp.v12i2.6670

Article Metrics

Abstract view : 2 times
PDF - 0 times

Refbacks

  • There are currently no refbacks.


Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.