PENGEMBANGAN MEDIA CERITA DIGITAL INTERAKTIF (CERDIK) BERBASIS CANVA PADA MATERI UNSUR INTRINSIK CERITA KELAS V DI SEKOLAH DASAR

Tiara Oktaviani Aras, Taufik Hidayat, Ulfah Maulidhya, Tri Wahyuningsih, Muhlis Muhlis

Abstract


This study aimed to develop CERDIK Media, a Canva-based interactive digital story media, for teaching the intrinsic elements of stories to fifth-grade elementary school students. The study employed a Research and Development (R&D) method using the ADDIE model, consisting of Analysis, Design, Development, Implementation, and Evaluation stages. The developed product was an interactive digital comic containing learning materials, illustrated stories, interactive exercises, discussions, and hyperlink-based navigation. The research subjects consisted of 10 students in a small-scale trial and 30 students in a large-scale trial at SDN 002 Samarinda Kota. Data were collected using material and media expert validation questionnaires, student and teacher response questionnaires, and documentation. The results showed that the material expert validation reached 93.75% and the media expert validation reached 92.5%, both categorized as highly valid. Media practicality reached 92.31% in the small-scale trial, 95.19% in the large-scale trial, and 95.31% based on teacher responses, all categorized as highly practical. Therefore, Canva-based CERDIK Media is highly valid and practical for teaching the intrinsic elements of stories to fifth-grade elementary school students.

Keywords


ADDIE, Canva, CERDIK Media, Cerita Digital Interaktif, Unsur Intrinsik Cerita.

References


Afiyah, N. N., Sasongko, A. T., & Rahardjo, S. B. (2024). Pengembangan Aplikasi Pembelajaran Interaktif Mata Pelajaran IPA Di SD Negeri Pasirsari 01. Jurnal Teknologi Dan Sistem Informasi Bisnis, 6(1), 200–206. https://doi.org/10.47233/jteksis.v6i1.1134

Anafi, K., Wiryokusumo, I., Leksono, I. P., Komputer, P. K., & Education, J. (2021). PENGEMBANGAN MEDIA PEMBELAJARAN MODEL ADDIE MENGGUNAKAN SOFTWARE UNITY 3D. 9(4), 433–438.

Arini, L. N., Nashrullah, M. H., Ramadhani, S. F., & Thohir, M. A. (2024). Pengembangan Media Konkret Geoboard Sebagai Solusi Permasalahan Miskonsepsi Materi Bangun Datar. 4(1), 77–83. https://doi.org/10.17977/um065v4i12024p77-88

Dangu, F. P., Farid, M., Anwar, N., Chotimah, C., & Ni, S. (2025). Developing Learning Media Using Canva and Wordwall Application for the History of Pancasila Fourth Grade in Elementary School. 2024, 712–719.

Haryadi, H., & Mudzakkir, A. (2024). Pengaruh Model Project Based Learning ( PJBL ) Berbantuan Media Bahan Bekas Terhadap Pemahaman Konsep Dan Literasi Matematika Siswa Sekolah Dasar berbagai kegiatan pembelajaran seperti model proyek based learning ( PJBL ). PJBL pembelajaran yang bermakna . 12(2), 114–127.

Isnadi, L., Muktadir, A., & Winarni, E. W. (2024). Pengembangan Lembar Kerja Peserta Didik ( LKPD ) Berbasis Project Based Learning untuk Meningkatkan Kemampuan Menulis Narasi Konteks Ekoliterasi pada Pelajaran Bahasa Indonesia Kelas IV Sekolah Dasar. 3(2), 219–231.

Komara, E., Komarudin, R., & Rahlan Santika, D. A. (2023). Peran Guru Pendidikan Pancasila Dan Kewarganegaraan Dalam Mengembangkan Karakter Siswa Melalui Profil Pelajar Pancasila. Mores: Jurnal Pendidikan Hukum, Politik, Dan Kewarganegaraan, 5(1), 29–42. https://doi.org/10.37742/mores.v5i1.101

Latip, A. (2022). PENERAPAN MODEL ADDIE DALAM PENGEMBANGAN. 2, 102–108.

Meilina, S., Prasasti, P. A. T., & Listiani, I. (2024). Pengembangan Multimedia Interaktif Flash Berbasis Project Based Learning Untuk Pengembangan IPAS Siswa Kelas 4. Al-Madrasah Jurnal Pendidikan

Madrasah Ibtidaiyah, 8(2), 611. https://doi.org/10.35931/am.v8i2.3472

Regitha, S., Regitha Azzahra, S., & Ninawati, M. (2024). Development of Pop-Up Book Media Based on Contextual Content of. Science Learning Material on Animal Life Cycle In Elementary School. Journal Eduvest, 4(6), 4990–5000.

Rizky, I. A. (2022). Tutorial pembuatan media komik digital pada pembelajaran IPA kelas 4. 1(4), 391–397.

Selfi, R., Putri, Y., Mz, A. F. S. A., & Zativalen, O. (2024). Media Pop Up Book Digital sebagai Media Pembelajaran IPAS di Sekolah Dasar. Edukatif: Jurnal Ilmu Pendidikan, 6(5), 5640–5650.

Sultan, U. I. N., & Kasim, S. (2024). Pengembangan Model ADDIE ( Analisys , Design , Development , Implemetation , Evaluation ). 8.

Wahyuni, L., & Rahayu, Y. S. (2021). Pengembangan E-Book Berbasis Project Based Learning (PjBL) untuk Melatihkan Kemampuan Berpikir Kreatif pada Materi Pertumbuhan dan Perkembangan Tumbuhan Kelas XII SMA. Berkala Ilmiah Pendidikan Biologi (BioEdu), 10(2), 314–325. https://doi.org/10.26740/bioedu.v10n2.p314-325




DOI: https://doi.org/10.31932/jpdp.v12i2.6687

Article Metrics

Abstract view : 0 times

Refbacks

  • There are currently no refbacks.


Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.