PENGARUH MODEL GUIDED INQUIRY BERBANTUAN GAME EDUCAPLAY TERHADAP HASIL BELAJAR BAHASA INDONESIA MATERI KATA HUBUNG DI SEKOLAH DASAR

Vivy Andewi Maharani, Noviati Noviati, Arief Kuswidyanarko

Abstract


This study aimed to determine the effect of the guided inquiry model assisted by Educaplay games on Indonesian language learning outcomes, particularly the topic of conjunctions, among fifth-grade students at SD Negeri 160 Palembang. The study employed a quantitative approach using an experimental method with a Nonequivalent Control Group Design. The sampling technique was purposive sampling, in which participants were selected based on specific considerations. The population consisted of 152 students, while the sample comprised 50 students from Classes V.A and V.B. Data were collected through pretest and posttest assessments. Data analysis included validity, normality, reliability, homogeneity, and hypothesis testing. The normality test showed that all data were normally distributed, with significance values greater than 0.05. The homogeneity test yielded a significance value of 0.213, indicating that the data were homogeneous. Furthermore, hypothesis testing resulted in a significance value of 0.000 < 0.05, indicating that H? was accepted and H? was rejected. Therefore, the guided inquiry model assisted by Educaplay games had a significant effect on students’ Indonesian language learning outcomes in the topic of conjunctions. These findings suggest that combining guided inquiry with interactive educational games can provide an engaging alternative for supporting Indonesian language learning in elementary schools.

References


Abdurahman, A., Wiliyanti, V., & Tarrapa, S. (2024). Model pembelajaran abad 21. PT Sonpedia Publishing Indonesia.

Aiman, U., Meilani, D., & Uslan. (2021). Pengaruh pembelajaran guided inquiry berbantuan lembar kerja siswa terhadap penguasaan literasi sains pada siswa sekolah dasar. Jurnal Pendidikan Dasar, 9(20), 41–48.

Annisa, Reyka, Arfiandita, Melvin, Sabila, & Amy. (2022). Pelatihan Pengunaan Konjungsi Pada Kalimat Wacana Berita. 123–130.

Fatah, M. G., & R.D. Utami. (2024). Jurnal Pendidikan dan Pembelajaran Bahasa Indonesia Vol 13 No 2 , Oktober 2024 Indonesia Melalui Strategi Team Games Tournament ( TGT ) Jurnal Pendidikan dan Pembelajaran Bahasa Indonesia Vol 13 No 2 , Oktober 2024. 13(2), 90–99.

Febrianti, R., Akhbar, M. T., & Kuswidyanarko, A. (2025). Pengaruh Metode DGBL ( Digital Game Based Learning ) Berbasis Media Educaplay terhadap Minat dan Hasil Belajar Matematika Siswa Kelas IV Sekolah Dasar. 7(3).

Fauzi, A., Rahmawati, R., Agustyarini, Y., & Nurhayati, U. (2025). Pengaruh Model Pembelajaran Guide Inquiry Terhadap Hasil Belajar Matematika Materi Bangun Ruang di Kelas. 5(1), 31–43.

Mardiana, E., Kusuma, W., Aras, N., Zakia, S., Sofyan, S., & Iskandar, I. (2024). Karakteristik dan peran guru sebagai fasilitator pembelajaran abad 21 di sekolah dasar. Jurnal Pendidikan Dasar, 9, 248–256.

Muthmainnah, Anti, Pertiwi, Dwi, Amalia, Rustini, & Tin. (2023). Peran Guru Dalam Mengembangkan Keterampilan Abad 21 Siswa Sekolah Dasar. 9(20), 41–48.

Ndruru, Samuel, Harefa, & Yearning. (2023). Analisis Metode Pembelajaran Inquiry Terbimbing Terhadap Kemampuan Berpikir Kritis Siswa. 5(3), 686–702.

Pratama, A., Aryaningrum, K., Kuswidyanarko, A., Riyanti, H., & Selegi, S. F. (2025). Media pembelajaran berbasis digital. Jurnal Pendidikan dan Teknologi, 8(1).

Sugiyono. (2023). Metode penelitian kuantitatif, kualitatif, dan R&D. Bandung: Alfabeta.

Suryaningsih, R., & Dahlan, Z. (2025). Pengaruh media interaktif Educaplay terhadap hasil belajar IPA peserta didik kelas V sekolah dasar. Jurnal Ilmu Pendidikan, 8, 1–10.

Susilawati, D. (2024). Pengantar ilmu pendidikan. Widina Media Utama

Wardani, S. A., Permana, E. P., & Anam, M. (2025). Penggunaan game Educaplay untuk meningkatkan hasil belajar siswa materi tradisi masyarakat Indonesia. Jurnal Pendidikan Dasar, 3, 1




DOI: https://doi.org/10.31932/jpdp.v12i2.6937

Article Metrics

Abstract view : 0 times

Refbacks

  • There are currently no refbacks.


Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.