STUDENTS' PERSPECTIVES ON THE USE OF QUIZIZZ AS A GAMIFIED PLATFORM FOR LEARNING ENGLISH SPEAKING

Yosephine Fransiska Nawawi, Regina Regina, Dwi Riyanti

Abstract


This research described students’ perspectives on using Quizizz as a gamified platform for learning English speaking and how they learn through it. It is a descriptive qualitative study. The study subjects were twenty-four Indonesian National Army in Regional Military Command (KODAM) XII Tanjungpura Pontianak personnel. The data were gathered using open-ended questionnaires and semi-structured interviews and analyzed thematically. It showed that Quizizz is a fun platform for learning English speaking. Quizizz positively impacted students’ motivation, assistance, comfort, engagement, and focus during learning. With the support of Quizizz, the students were enthusiastic about learning English speaking more seriously. This gamified platform has increased their self-assurance to speak, competitiveness during learning, and goal awareness. Students are suggested to have an adequate internet connection to do Quizizz with ease and invite their friends to join and explore more English materials available there to gain more challenges in learning through play. The teachers should use the timer feature to reduce students’ ability to look up answers as they work through Quizizz and alert them.

Full Text:

PDF

References


Annum, G. (2019). Research Instruments For Data Collection Method (Updated Version). New Media Art Technology, 1–6. https://www.academia.edu/44351834/Research_Instruments_for_Data_Collection_Updated_Version_

Asria, L., Sari, D. R., Ngaini, S. A., Muyasaroh, U., & Rahmawati, F. (2021). Analisis Antusiasme Siswa dalam Evaluasi Belajar Menggunakan Platform Quizizz. Alifmatika: Jurnal Pendidikan Dan Pembelajaran Matematika, 3(1), 1–17. https://doi.org/10.35316/alifmatika.2021.v3i1.1-17

Bernstein, L. (2022). What is Student Engagement and Why Does it Matter? Xello Blog. https://xello.world/en/blog/student-engagement/what-is-student-engagement/

Birch, S. A. J., Li, V., Haddock, T., Ghrear, S. E., Brosseau-Liard, P., Baimel, A., & Whyte, M. (2017). Perspectives on Perspective Taking: How Children Think About the Minds of Others. In Advances in Child Development and Behavior (Vol. 52, pp. 1–42). https://doi.org/10.1016/bs.acdb.2016.10.005

Campbell, K. A., Orr, E., Durepos, P., Nguyen, L., Li, L., Whitmore, C., Gehrke, P., Graham, L., & Jack, S. M. (2021). Reflexive thematic analysis for applied qualitative health research. Qualitative Report, 26(6), 2011–2028. https://doi.org/10.46743/2160-3715/2021.5010

Chaiyo, Y., & Nokham, R. (2017). The effect of Kahoot, Quizizz and Google Forms on the student’s perception in the classrooms response system. 2nd Joint International Conference on Digital Arts, Media and Technology 2017: Digital Economy for Sustainable Growth, ICDAMT 2017, 1–5. https://doi.org/10.1109/ICDAMT.2017.7904957

Creswell, J. W., & Creswell, J. D. (2018). Research Design: Qualitative, Quantitative, and Mixed Methods Approaches - John W. Creswell, J. David Creswell - Google Books. In SAGE Publications, Inc.

Darmawan, M. S., Daeni, F., & Listiaji, P. (2020). The Use of Quizizz as an Online Assessment Application for Science Learning in the Pandemic Era. Unnes Science Education Journal, 9(3), 144–150. https://doi.org/10.15294/USEJ.V9I3.41541

Dewi, N. N., & Astuti, I. W. (2021). EFL Students’ Perspective on the Use of Quizizz as Online Learning Media During COVID-19 Pandemic. Studies in Learning and Teaching, 2(2), 59–68. https://doi.org/10.46627/silet.v2i2.76

Dhawan, S. (2020). Online Learning: A Panacea in the Time of COVID-19 Crisis. Journal of Educational Technology Systems, 49(1), 5–22. https://doi.org/10.1177/0047239520934018

Fadillah, I. N., & Maryanti, R. (2021). Application of Learning Videos and Quizizz in Increasing Students Interest in Learning English in Middle Schools. Indonesian Journal of Multidiciplinary Research, 1(2), 329–336. https://doi.org/10.17509/ijomr.v1i2.37853

Fakhruddin, A., & Nurhidayat, E. (2020). Students’ Perception on Quizizz as Game Based Learning in Learning Grammar in Written Discourse. Wiralodra English Journal, 4(2), 28–38. https://doi.org/10.31943/wej.v4i2.101

Filgona, J., Sakiyo, J., Gwany, D. M., & Okoronka, A. U. (2020). Motivation in Learning. Asian Journal of Education and Social Studies, 10(4), 16–37. https://doi.org/10.9734/ajess/2020/v10i430273

George, T. (2022). Semi-Structured Interview - Definition, Guide and Examples. Scribbr. https://www.scribbr.com/methodology/semi-structured-interview/

Harefa, N., Sinaga, M., & Silaban, S. (2020). Students perception and interest on chemistry: Learning evaluation integrated quizziz media. Jurnal Pendidikan Kimia, 12(3), 143–150. https://doi.org/10.24114/jpkim.v12i3.21163

Ilhami, R., Wargadinata, W., Hasan, N., Ikhlas, M., & Najar, S. A. (2022). Quizizz As an Arabic Vocabulary Media Learning in Digitalization Era: Process, Weakness and Strengths. Al-Ta’rib : Jurnal Ilmiah Program Studi Pendidikan Bahasa Arab IAIN Palangka Raya, 10(1), 13–24. https://doi.org/10.23971/altarib.v10i1.3787

Johnson, D. W. (2019). The Importance of Taking the Perspective of Others. Psychology Today. https://www.psychologytoday.com/us/blog/constructive-controversy/201906/the-importance-taking-the-perspective-others

Junior, J. B. B. (2020). Assessment for Learning with Mobile Apps Exploring The Potential of Quizizz In The Educational Context. International Journal of Development Research, 10(1), 33366–33371.

Leavy, P. (2017). Chapter 8: Community-Based Participatory Research Design. Research Design : Quantitative, Qualitative, Mixed Methods, Arts-Based, and Community-Based Participatory Research Approaches, August, 101–102.

Lestari, A. I., & Khairuna, K. (2022). Developing Quizizz-Based Learning Media on Digestive System Materials. Jurnal Basicedu, 6(5), 8450–8457. https://doi.org/10.31004/basicedu.v6i5.3837

Lestari, T. W. (2019). Kahoot! and Quizizz: A Comparative Study On the Implementation of E-learning Application Toward Student’s Motivation. LinguA-LiterA : Journal of English Language Teaching Learning and Literature, 2(2), 13–22.

McLeod, S. (2023). Questionnaire: Definition, Examples, Design and Types. © 2023 Simply Scholar, Ltd. https://www.simplypsychology.org/questionnaires.html

Mishra, S., & Dey, A. K. (2022). Understanding and Identifying ‘Themes’ in Qualitative Case Study Research. In South Asian Journal of Business and Management Cases (Vol. 11, Issue 3, pp. 187–192). https://doi.org/10.1177/22779779221134659

Munir, A. M., Murtono, & Darmanto, E. (2022). The Influence of Quizizz-assisted Teams Games Tournament on Mathematics Learning Outcomes for Grade V Elementary School. ANP Journal of Social Science and Humanities, 3, 85–89.

Ningrum, D. W. (2020). The Utilization of Quizizz Application in Online Learning. ELTIN JOURNAL: Journal of English Language Teaching in Indonesia, 2(3), 55–64.

Nurpratiwi, A., Sitika, A. J., & Fauziah, D. N. (2022). Penggunaan Aplikasi Quizizz sebagai Media Pembelajaran pada Mata Pelajaran Fiqih di MA Daarul Qur’an Kecamatan Klari Karawang. AS-SABIQUN, 4(3), 512–526. https://doi.org/10.36088/assabiqun.v4i3.1928

Nyoman, A. P. D., Dra. Luh Putu Artini, MA., P. D. ., & Kadek Sintya Dewi, S.Pd., M. P. . (2019). The Implementation of Mobile Assisted Language Learning (MALL) Strategy through Quizizz Application in Grammar Class of English Language Education UNDIKSHA. Jurnal Pendidikan Bahasa Inggris Undiksha, 323–327.

Pahamzah, J., Syafrizal, S., Juniardi, Y., & Sukaenah, P. M. (2020). Quizizz as A Students’ Reading Comprehension Learning Media: A Case Study at the Eleventh Grade of Dwi Putra Bangsa Vocational School in Cimanggu. International Journal of English Language and Linguistics Research, 8(5), 27–33.

Patten, M. L., & Newhart, M. (2017). Understanding research methods: An overview of the essentials, tenth edition. In Understanding Research Methods: An Overview of the Essentials, Tenth Edition. https://doi.org/10.4324/9781315213033

Ponizovsky-Bergelson, Y., Dayan, Y., Wahle, N., & Roer-Strier, D. (2019). A Qualitative Interview With Young Children: What Encourages or Inhibits Young Children’s Participation? International Journal of Qualitative Methods, 18, 1–9. https://doi.org/10.1177/1609406919840516

Pradnyadewi, D. A. M., & Kristiani, P. E. (2021). The Use of Quizizz in Improving Students’ Reading Skill. The Art of Teaching English as a Foreign Language, 1(2), 1–7. https://doi.org/10.36663/tatefl.v1i2.93

Purwati, T. (2022). Students’ Perception on Quizizz As Digital Game-Based Learning Tool For Formative Assessments. JELLE : Journal Of English Literature, Linguistics, and Education, 3(2), 13–20. https://doi.org/10.31941/jele.v3i2.2297

Puspitarini, Y. D., & Hanif, M. (2019). Using Learning Media to Increase Learning Motivation in Elementary School. Anatolian Journal of Education, 4(2), 53–60. https://doi.org/10.29333/aje.2019.426a

Rahmadani, N., Rahman, F., & Swastina, L. (2022). Students’ Satisfaction and Motivation in Learning Grammar mediated by Quizizz. International Journal Corner of Educational Research, 1(2), 104–112. https://doi.org/10.54012/ijcer.v1i2.100

Rivas-García, J. I., & Magadán-Díaz, M. (2022). Gamified Learning in Online Teaching Through Platforms: The Use of Quizizz. Communications in Computer and Information Science, 1595 CCIS, 3–20. https://doi.org/10.1007/978-3-031-08890-2_1

Roshdan, N. F. M., Roslim, N., Fisol, S. ’Aishatul-H. M., & Yahyauddin, N. (2021). Students ’ perceptions towards the use of Quizziz as a tool in improving reading skills. Proceedings of the 5th INACELT (International Conference on English Language Teaching), November 2021, 101–108.

Sari, U. A., Fauziyah, N., Ghozi, A., Azizah, I. N., & Al-Fidyah, U. F. (2021). Improving the Students’ Learning Concentration Through Ice Breaking. Proceedings of the International Conference on Engineering, Technology and Social Science (ICONETOS 2020), 529, 614–619. https://doi.org/10.2991/assehr.k.210421.089

Sreena, S., & Ilankumaran, M. (2019). Learning strategies for cognitive development to enhance the speaking skills in second language. International Journal of Recent Technology and Engineering, 8(1C2), 1045–1050.

Tanalina, H. S. A. R., Lulu, S. F., & Sarah, F. (2021). Quizizz as Distance Learning Tool: Effects and Students’ Opinion. JournEEL (Journal of English Education and Literature), 3(2), 60–70. https://doi.org/10.51836/journeel.v3i2.261

Xie, G. X., Chang, H., & Rank-Christman, T. (2022). Contesting Dishonesty: When and Why Perspective-Taking Decreases Ethical Tolerance of Marketplace Deception. Journal of Business Ethics, 175(1), 117–133. https://doi.org/10.1007/s10551-020-04582-6

Yusuf, O. Y. H., Siana, S., Dasria, W., Darwia, D., & Mutmainah, W. N. (2023). Educator’s Behavior in a Safe Classroom Atmosphere. AURELIA: Jurnal Penelitian Dan Pengabdian Masyarakat Indonesia, 2(1), 521–524. https://doi.org/10.57235/aurelia.v2i1.311

Zhao, F. (2019). Using quizizz to integrate fun multiplayer activity in the accounting classroom. International Journal of Higher Education, 8(1), 37–43. https://doi.org/10.5430/ijhe.v8n1p37

Zuhriyah, S., & Pratolo, B. W. (2020). Exploring students’ views in the use of quizizz as an assessment tool in english as a foreign language (efl) class. Universal Journal of Educational Research, 8(11), 5312–5317. https://doi.org/10.13189/ujer.2020.081132




DOI: https://doi.org/10.31932/jees.v7i2.3251

Article Metrics

Abstract view : 35 times
PDF - 23 times

Refbacks

  • There are currently no refbacks.


Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.