OVERCOMING PRONUNCIATION IN ENGLISH LANGUAGE LEARNING USING BINGO GAMES

Warda Anggraeni, Handi Pabriana

Abstract


Pronunciation remains a persistent challenge for Indonesian EFL learners, particularly for Sundanese-speaking students who often struggle to distinguish English phonemes such as /p/, /f/, and /v/ due to first language interference. While previous studies have highlighted the benefits of game-based learning, there is limited research on the use of Bingo games specifically for targeted phonological intervention in this context. This study aims to bridge this gap by investigating the effectiveness of Bingo games in improving the pronunciation skills of fifth-grade students in West Java. Employing a mixed-method Classroom Action Research (CAR) design, the study involved 19 students and was conducted in two cycles, each comprising planning, acting, observing, and reflecting phases. Pronunciation assessments (pre-test and post-test), along with observational notes and additional documentation, were utilized to gather data. The results demonstrated significant improvements in students’ ability to distinguish and pronounce /p/, /f/, and /v/ after the Bingo game intervention, with average post-test scores increasing in both cycles. Observation data further revealed enhanced student engagement, enthusiasm, and classroom participation, especially in the second cycle following instructional refinements. These findings suggest that integrating Bingo games into English lessons can effectively address specific pronunciation difficulties while fostering a more interactive and motivating learning environment. The study recommends that teachers adopt game-based strategies like Bingo to support pronunciation development and calls for further research into long-term impacts and adaptations for diverse learner needs

Full Text:

PDF

References


Angga Gunantar, D. (2016). LANGUAGE CIRCLE: Journal lof Language and Literature X/1 ( THE IMPACT OF ENGLISH AS AN INTERNATIONAL LANGUAGE ON ENGLISH LANGUAGE TEACHING IN INDONESIA. http://journal.unnes.ac.id

Boy Jon, R., Embong, R., Purnama, B., & Safar Wadi, A. (2021). THE CHALLENGES OF ENGLISH LANGUAGE TEACHING IN INDONESIA. International Journal of English and Applied Linguistics.

Dasmasela Levlin, D. (2024). THE EFFECT OF BINGO GAME ON THE STUDENTS PRONUNCIATION AND INTEREST IN LEARNING ENGLISH.

Disha Prashant Principal, P., & Vidhyalaya, P. (n.d.). IMPORTANCE OF PRONUNCIATION IN ENGLISH LANGUAGE COMMUNICATION.

Eviyuliwati, I., Hasibuan, S. A., & Nahartini, D. (2020). The Bingo Effect on English Speaking Ability. 275–283. https://doi.org/10.5220/0009928802750283

Jaya, U. B., Suhaili, A., Kurniawan, A., Al-Khairiyah, S., & Banten, S. (n.d.). THE USE OF PRONUNCIATION BINGO GAME TO IMPROVE STUDENTS’ PRONUNCIATION.

Kemmis, S., McTaggart, R., & Nixon, R. (2014). The action research planner: Doing critical participatory action research. In The Action Research Planner: Doing Critical Participatory Action Research. Springer Singapore. https://doi.org/10.1007/978-981-4560-67-2

Kosasih, M. M. (2021). Factors Affecting Indonesian Students in Learning English Pronunciation. International Research in Higher Education, 6(3), 13. https://doi.org/10.5430/irhe.v6n3p13

Kunlasomboon, N., Wongwanich, S., & Suwanmonkha, S. (2015). Research and Development of Classroom Action Research Process to Enhance School Learning. Procedia - Social and Behavioral Sciences, 171, 1315–1324. https://doi.org/10.1016/j.sbspro.2015.01.248

Meesuk, P., Sramoon, B., & Wongrugsa, A. (2020). Classroom Action Research-based Instruction: The Sustainable Teacher Professional Development Strategy. Journal of Teacher Education for Sustainability, 22(1), 98–110. https://doi.org/10.2478/jtes-2020-0008

Ningtias, P. A., Suparman, U., & Nurweni, A. (n.d.). The Effect of Bingo Game in Teaching Vocabulary. Issue 3 Ser. II, 10, 36–40. https://doi.org/10.9790/7388-1003023640

Nuraini. I. F. (n.d.). THE EFFECTIVENESS OF BINGO GAME IN INCREASING VOCABULARY MASTERY AT 4 TH GRADE OF MI MA’ARIF NU CIPETE CILONGOK, BANYUMAS REGENCY.

Octaviana, D. W. (2019). ENGLISH PRONUNCIATION ERRORS BY SUNDANESE SPEAKERS (Vol. 1, Issue 2). http://ejurnal.budiutomomalang.ac.id/index.php/journey

Oktaviani, V., Bunau, E., Gatot Sutapa Yuliana, Y., Pendidikan Bahasa Inggris, J., Tanjungpura, U., Jl Profesor Dokter H Hadari Nawawi, J. H., Laut, B., Pontianak Tenggara, K., Pontianak, K., & Barat, K. (n.d.). Improving Students’ Vocabulary In Descriptive Text By Using The Bingo Game. Journal on Education, 07(01), 5238–5246.

Pennington, M. C. (2021). Teaching Pronunciation: The State of the Art 2021. In RELC Journal (Vol. 52, Issue 1, pp. 3–21). SAGE Publications Ltd. https://doi.org/10.1177/00336882211002283

Rahmasari, B. S. (2021). Improving Students’ Vocabulary Mastery Through Bingo Games. Jurnal Kependidikan: Jurnal Hasil Penelitian Dan Kajian Kepustakaan Di Bidang Pendidikan, Pengajaran Dan Pembelajaran, 7(1), 28. https://doi.org/10.33394/jk.v7i1.2696

Sandelowski, M. (2000). Focus on research methods: Combining qualitative and quantitative sampling, data collection, and analysis techniques in mixed-method studies. Research in Nursing and Health, 23(3), 246–255. https://doi.org/10.1002/1098-240x(200006)23:3<246::aid-nur9>3.0.co;2-h

Saputri, S. M. (2023). ENHANCING STUDENTS’ UNDERSTANDING IN IDENTIFYING PARTS OF SPEECH THROUGH BINGO GAME AT SMAN 1 JETIS PONOROGO THESIS ENGLISH EDUCATION DEPARTMENT FACULTY OF TARBIYAH AND TEACHER TRAINING STATE INSTITUTE OF ISLAMIC STUDIES PONOROGO.

Wright, A., Betteridge, D., & Buckby, M. (n.d.). Games for Language Learning Third Edition.

Zilola, M., & Qizi, S. (2024). USING GAMES AND ACTIVITIES TO ENHANCE LEARNING. https://doi.org/10.5281/zenodo.10802215




DOI: https://doi.org/10.31932/jees.v9i1.5215

Article Metrics

Abstract view : 0 times
PDF - 0 times

Refbacks

  • There are currently no refbacks.


Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.