DESAIN BAHAN AJAR DIGITAL BERBASIS GENIALLY PADA MATA PELAJARAN IPAS: STUDI PADA MATERI ALAT GERAK MANUSIA UNTUK FASE C

Santi Kurnia Dewi, Oktaviani Adhi Suciptaningsih, Siti Mas’ula

Abstract


In the context of the Merdeka Curriculum, Natural and Social Sciences (IPAS) learning not only serves to transmit knowledge but also fosters students’ critical and creative thinking skills through contextual and experiential approaches. One of the key topics in IPAS for Phase C, particularly in sixth grade, is the human movement organs, which integrates an understanding of body structure, physiological functions, and healthy lifestyle habits. However, the main problem encountered is students’ limited understanding of movement organs and their functions, as reflected in the average scores that remain below the minimum mastery criteria. This issue arises from the limited instructional media used by teachers to explain abstract concepts. This study aims to design digital teaching materials based on Genially for the IPAS subject on human movement organs for sixth-grade students. The research employed a qualitative descriptive approach involving teachers and sixth-grade students at an elementary school in Pasrepan District. Data were collected through observation, interviews, and documentation, and validated using source and technique triangulation. Data analysis included data reduction, data display, and conclusion drawing. The results showed that the use of Genially-based digital materials enhanced student engagement, improved conceptual understanding of human movement organs, and provided an interactive and enjoyable learning experience.

Keywords


Genially, Bahan Ajar Digital, IPAS, Alat Gerak Manusia, Fase C

Full Text:

PDF

References


Agustira, S., & Rahmi, R. (2022). Penggunaan Media Pembelajaran Untuk Meningkatkan Hasil Belajar Siswa Pada Tingkat SD. MUBTADI : Jurnal Pendidikan Ibtidaiyah, 4(1), 72–80. https://doi.org/https://doi.org/10.19105/mubtadi.v4i1.6267

Aprilia, I. N., Sundari, F. S., & Wijaya, A. (2024). Pengembangan Media Pembelajaran Interaktif Berbasis Genially Pada Mata Pelajaran IPAS Kelas V di Sekolah Dasar Negeri Tajur 1 Bogor. Kalam Cendekia: Jurnal Ilmiah Kependidikan, 12(1), 243–249. https://doi.org/https://doi.org/10.20961/jkc.v12i1.83564

Ayuningtyas, G., Bilqis, N. M., Permatasari, A. D., & Suciptaningsih, O. A. (2024). Pengembangan Media Pembelajaran Berbasis Web Genially Untuk Meningkatkan Kompetensi Guru di Sekolah Dasar. JIIP - Jurnal Ilmiah Ilmu Pendidikan, 7(3), 2404–2407. https://doi.org/10.54371/jiip.v7i3.3697

Dinata, N. A., Hidayat, T., Makmun, & Mustamiroh. (2025). Pengembangan Callytikya Berbasis Canva dan Genially Sebagai Media Pembelajaran IPAS di Kelas V Sekolah Dasar. TUNAS: Jurnal Penelitian Pendidikan Dasar, 2(1), 56–68. https://doi.org/https://doi.org/10.30872/tunas.v2i1

Fatma, N., & Ichsan. (2022). Penerapan Media Pembelajaran Berbasis Genially Untuk Meningkatkan Hasil Belajar IPA di SD Muhammadiyah. Genderang Asa: Journal Of Primary Education, 3(2), 50–59. https://doi.org/10.47766/ga.v3i2.955

Hasnanto, A. T., & Kholifah, N. (2022). Pengembangan Media Pembelajaran Interaktif IPA Materi Organ Gerak Manusia Berbasis Adobe Flash Cs3 Kelas V SD / MI. TERAMPIL: Jurnal Pendidikan Dan Pembelajaran Dasar, 9(1), 69–82. https://doi.org/10.3390/su12104306

Hidayati, A. D. P., Huriawati, F., & Supadmiati. (2025). Implementasi Media Pembelajaran Game Kuis dengan Website Genially Untuk Meningkatkan Hasil Belajar Peserta Didik Sekolah Dasar. Al-Madrasah: Jurnal Ilmiah Pendidikan Madrasah Ibtidaiyah, 9(1), 135–146. https://doi.org/10.35931/am.v9i1.4010

Muharromah, S., & Sartika, S. B. (2025). Effectiveness of Genially Website As A Science Learning Media On The Earth and Solar System Topic. Jurnal Pena Sains, 12(1), 21–29. https://doi.org/10.21107/jps.v12i1.28361 21

Mutiara, D., & Sutisna, A. (2024). Pengembangan Media Berbasis Genially Dalam Pembelajaran Berdiferensiasi Kurikulum Merdeka pada IPAS Kelas V SD. Didaktik: Jurnal Ilmiah PGSD FKIP Universitas Mandiri, 10(03), 339–353. https://doi.org/https://doi.org/10.36989/didaktik.v10i04.4574

Putri, N. A., Anwar, W. S., & Gani, R. A. (2024). Pengembangan Bahan Ajar Menggunakan Genially Pada Kelas III Materi Apakah Semua Hewan Sama. Pendas: Jurnal Ilmiah Pendidikan Dasar, 09(04), 231–239. https://doi.org/https://doi.org/10.23969/jp.v9i4.20714

Satryawati, E., Rohim, A. A., & Sopian, A. (2022). Aplikasi Pembelajaran Sistem Gerak Manusia Dengan Teknologi Augmented Reality Berbasis Android. Jurnal Elektro & Informatika Swadharma (JEIS), 02(02), 70–80. https://doi.org/https://doi.org/10.56486/jeis.vol2no2.233

Shalimar, A. K., & Rukmana, D. (2024). Pengembangan Media Pembelajaran Berbasis Problem Solving Menggunakan Aplikasi Genially Pada Materi Bangun Datar Kelas V. JP2SD (Jurnal Pemikiran Dan Pengembangan Sekolah Dasar), 12(2), 272–290. https://doi.org/https://doi.org/10.22219/jp2sd.v12i2.34632

Wadud, A. J., & Lailiyah, S. (2024). Pengaruh Media Ular Tangga Berbasis Genially terhadap Minat dan Hasil Belajar Matematika. Jurnal Risit HOTS Pendidikan Matematika, 4(June), 500–511. https://doi.org/https://doi.org/10.51574/kognitif.v4i1.1579

Wibowo, W. S., Rahmawati, L., Maryanto, A., & Nurohman, S. (2023). Pelatihan Pemanfaatan Canva for Education Sebagai Upaya Meningkatkan Kemampuan Guru IPA Dalam Mendesain dan Memproduksi Media Pembelajaran di Era Digital. Surya Abadimas, 7(4), 585–595. https://doi.org/https://doi.org/10.37729/abdimas.v7i4.2547

Yolanda, A., Santa, & Indriani, R. S. (2023). Pengembangan Media Pembelajaran Interaktif Menggunakan Genially pada Materi Norma dalam Adat Istiadat Daerahku. Pendas: Jurnal Ilmiah Pendidikan Dasar, 08(01), 6244–6251. https://doi.org/https://doi.org/10.23969/jp.v8i1.9137.




DOI: https://doi.org/10.31932/jpdp.v11i2.4754

Article Metrics

Abstract view : 47 times
PDF - 11 times

Refbacks

  • There are currently no refbacks.


Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.