PENGEMBANGAN MULTIMEDIA INTERAKTIF MAKASI BERBASIS ANDROID DENGAN ADOBE ANIMATE PADA MATA PELAJARAN AKUNTANSI DASAR

Vriska Nur Habibah, Vivi Pratiwi

Abstract


In the era of Society 5.0, education has undergone significant changes in learning methods in line with technological advancements and the demands of 21st-century skills, where technology plays a crucial role in producing high-quality graduates. This study aims to develop and assess the feasibility of an Android-based interactive multimedia using Adobe Animate for the subject of Basic Accounting. The resulting interactive multimedia is named MAKASI (Let’s Learn Professional Ethics in Accounting). The product development follows the ADDIE model, which consists of five stages. The research test subjects were students of class X AKL. The results showed that the developed interactive multimedia received a feasibility percentage of 92.10% from material experts and 96.84% from media experts. Student responses to the media use scored 96.75%, indicating a very feasible category. Thus, it can be concluded that the interactive learning media is highly suitable for use. Moreover, this media highlights the topic of professional ethics, which has not been widely addressed in previous media development research.


Keywords


Interactive Multimedia; Android; Adobe Animate; Basic Accounting Learning

Full Text:

PDF

References


Almarisi, A. (2023). Kelebihan dan Kekurangan Kurikulum Merdeka pada Pembelajaran Sejarah dalam Perspektif Historis. MUKADIMAH: Jurnal Pendidikan, Sejarah, Dan Ilmu-Ilmu Sosial, 7(1), 111–117. https://doi.org/10.30743/mkd.v7i1.6291

Anam, S., & Septiliana, L. (2023). Penggunaan Media Pembelajaran Autoplay untuk Menunjang Kurikulum Merdeka di Sekolah Dasar. Al-Madrasah: Jurnal Pendidikan Madrasah Ibtidaiyah, 7(3), 1228. https://doi.org/10.35931/am.v7i3.2502

Apriliana, R., & Rochmawati, R. (2023). Pengembangan Media Pembelajaran Audio Visual Berbasis Aplikasi Doratoon pada Mata Pelajaran Perbankan Dasar Materi Simpanan Deposito pada Siswa SMK. JIIP - Jurnal Ilmiah Ilmu Pendidikan, 6(11), 8801–8808. https://doi.org/10.54371/jiip.v6i11.2643

Asiawati, I., Yulita, A. A., & Nopiana, R. B. (2024). Literatur Review: Pengaruh Etika Profesi Akuntan Terhadap Profesionalisme Akuntan. Journal of Management and Innovation Entrepreneurship (JMIE), 1(2), 99–112. https://doi.org/10.59407/jmie.v1i2.321

Banarsari, A., Nurfadilah, D. R., & Akmal, A. Z. (2023). Pemanfaatan Teknologi Pendidikan Pada Abad 21. Social, Humanities, and Educational Studies (SHES): Conference Series, 6(1), 459. https://doi.org/10.20961/shes.v6i1.71152

Budiono, E. A., & Rochmawati, R. (2020). Pengembangan Permainan Accounting Maze Berbasis Android Sebagai Media Pengayaan. Jurnal Pendidikan Akuntansi (JPAK), 8(1), 34–43. https://doi.org/10.26740/jpak.v8n1.p34-43

Dewi Rahmadayani, A. H. (2022). Jurnal basicedu. Jurnal Basicedu, 6(4), 5877–5889. https://doi.org/10.31004/basicedu.v5i4.1230

Faridah, L. N., & Rochmawati. (2019). Media Pembelajaran, Mobile Learning , Spreadsheet, Android.

Haliza, N., & Pratiwi, V. (2024). Pengembangan Media Pembelajaran Interaktif Pilar Tax Berbasis Website Menggunakan Smart Apps Creator Pada Elemen Perpajakan. Jurnal Pendidikan Ekonomi (JURKAMI), 9(2), 496–508. https://doi.org/10.31932/jpe.v9i2.3650

Mulyana, C., Ramdani, A. F. Z., & Nur’ainiyah. (2023). Analisis Problematika Penerapan Kurikulum Merdeka Pada Mata Pelajaran Pendidikan Agama Islam Di Sman 12 Bandung. Al-Hasanah : Jurnal Pendidikan Agama Islam, 8(1), 1–14. https://doi.org/10.51729/81108

Nacikit, N., Gaite, T., & Tuharea, J. (2024). Problematika Keterbatasan Fasilitas Pembelajaran di SMP Negeri 36 Buru. 3(2), 1234–1243.

Pardede, O. P. G., & Khairunnisa. (2022). Problematika Guru dalam Mengembangkan Media Pembelajaran Berbasis Teknologi Informasi di Sekolah Dasar. Primary: Jurnal Pendidikan Guru Sekolah Dasar, 11(5), 1479. https://doi.org/10.33578/jpfkip.v11i5.8977

Penyelenggara Jasa Internet Indonesia)APJII (Asosiasi. (2024). Internet Indonesia. Survei Penetrasi Internet Indonesia, 1–90. https://survei.apjii.or.id/survei/group/9

Rasmani, U. E. E., Wahyuningsih, S., Nurjanah, N. E., Jumiatmoko, J., Widiastuti, Y. K. W., & Agustina, P. (2023). Multimedia Pembelajaran Interaktif untuk Guru PAUD. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 7(1), 10–16. https://doi.org/10.31004/obsesi.v7i1.3480

Restiani, D. A., & Wahyudi, M. (2024). Pengembangan Media Pembelajaran Fisika Berbasis Android pada Materi Pesawat Sederhana Menggunakan Adobe Animate. Journal of Research on Science Education, 2(1), 50–69. https://doi.org/10.4324/9780203824696

Restiani Putri, F., & Pratiwi, V. (2024). Jurnal Pendidikan Ekonomi ( JURKAMI ) PENGEMBANGAN MULTIMEDIA PEMBELAJARAN AKUNTANSI SEBAGAI.

Riduwan. (2015). Skala Pengukuran Variabel-Variabel Penelitian. Alfabeta.

Sanusi, A., & Fahmi Yahya Abdil Haq. (2021). Pembelajaran Bahasa Arab Melalui Penggunaan Media Adobe Animate CC di Sekolah. Al-Ma‘Rifah, 18(1), 1–14. https://doi.org/10.21009/almakrifah.18.01.01

Setiawan, A., Alpindo, O., & Astuti, P. (2022). Development of Interactive Multimedia Using Adobe Animate Software on the Material of Sequences and Series For Class XI MAN Bintan. Jurnal Gantang, 7(1), 29–38. https://doi.org/10.31629/jg.v7i1.4523

Suyitno, M., Rukhmana, T., Siti Nurmiati, A., Romadhon, F., Irawan, I., & Mokodenseho, S. (2023). Penerapan Kurikulum Merdeka Sebagai Upaya Dalam Mengatasi Krisis Pembelajaran (Learning Loss) Pada Mata Pelajaran Pendidikan Agama Islam Kelas X Di SMA Negeri 12 Bandar Lampung. Journal on Education, 6(1), 3588–3600. https://doi.org/10.31004/joe.v6i1.3456

Vijayalakshmi, A., & Reddy, P. J. K. (2020). Role of Multimedia on Motivation and Knowledge Retention. The International Journal of Analytical and Experimental Modal Analysis, XII(IV), 1500–1509. https://www.researchgate.net/publication/349338129

Wahibul Amin, A., Mustofa, Markub, & Lathifatus sun’iyah, S. (2023). Pengembangan media pembelajaran multimedia interaktif berbasis adobe animate untuk keterampilan membaca materi teks eksplanasi kelas viii mts. Al karimi 1 gresik. Angewandte Chemie International Edition, 6(11), 951–952., 5–24. http://repo.iain-tulungagung.ac.id/5510/5/BAB 2.pdf

Waruwu, M. (2024). Metode Penelitian dan Pengembangan (R&D): Konsep, Jenis, Tahapan dan Kelebihan. Jurnal Ilmiah Profesi Pendidikan, 9(2), 1220–1230. https://doi.org/10.29303/jipp.v9i2.2141

Widy Triani, & Vivi Pratiwi. (2023). Pengembangan Multimedia Interaktif Diaksy (Digital Akuntansi Syariah) Berbasis Google Sites Pada Mata Pelajaran Akuntansi Perbankan Syariah. Jurnal Pendidikan Dan Kebudayaan (JURDIKBUD), 3(2), 267–284. https://doi.org/10.55606/jurdikbud.v3i2.1916

Winata, W., Suryadi, A., Suradika, A., Ansharullah, & Widhanarto, G. P. (2022). Paradigma Baru Kurikulum Program Studi Teknologi Pendidikan Di Indonesia. Perspektif, 1(4), 321–325. https://doi.org/10.53947/perspekt.v1i4.89

Wulandari, A. P., Salsabila, A. A., Cahyani, K., Nurazizah, T. S., & Ulfiah, Z. (2023). Pentingnya Media Pembelajaran dalam Proses Belajar Mengajar. Journal on Education, 5(2), 3928–3936. https://doi.org/10.31004/joe.v5i2.1074




DOI: https://doi.org/10.31932/jpe.v10i2.5026

Article Metrics

Abstract view : 150 times
PDF - 24 times

Refbacks

  • There are currently no refbacks.


Lisensi Creative Commons
This work is licensed under Lisensi Internasional Creative Commons Attribution-ShareAlike 4.0 .