Augmented reality borobudur temple: Development of the aves booklet on the avadana relief story

Mia Saktian Dini, Ericka Darmawan, Ika Sukmawati

Abstract


The issue identified in the aves sub-material for the class The media has not provided a thorough explanation of the structure and morphology of birds. The objective of this study is to create aves booklet media using augmented reality technology and evaluate its appropriateness through expert evaluations and user feedback. The study methodology employed is exploratory descriptive research, which is subsequently followed by development research utilizing the ADDIE model. Utilizing validation evaluation instruments for data analysis. The review of the augmented reality-based Aves booklet by media experts yielded a validity and feasibility score of 91.6%, while material specialists rated it at 80%. Meanwhile, Biology teachers rated the user reaction to augmented reality-based aves booklets as 92.5, indicating a very excellent evaluation. Similarly, students' user responses received a rating of 83.25%, indicating a good assessment.


Full Text:

PDF

References


Afifah, N., Kurniaman, O., & Noviana, E. (2022). Development of interactive learning media in Indonesian language learning for class III elementary schools. Journal of Educational Progress, 1(1), 33-42. Received from https://doi.org/10.33578/kpd.v1i1.24

Aisyah, N.F, Syarifah, Wicaksono, A., Hapida, Y., Habisukan, U.H, Nurokhman, A., Lestari, W., Oktiansyah, R., & Armanda, F. (2022). Analyzing the problem solving abilities of class xi students using the problem based learning model. Bioilmi: Educational Journal, 8(1), 60-66. Received from https://doi.org/10.19109/bioilmi.v8i1.12923

Aprilia, I.R. (2022). Development of a fauna booklet on the jatakamala relief at borobudur temple to support ethnopedagogy-based biology learning on animalia material. Thesis. Tidar University, Magelang.

Ashari, H., Rusdianto, R., & Maryanto, I. (2021). Birds iconography in the lalitavistara relief of borobudur temple: a study from biological and cultural perspective.Tropical Natural History,21(3), 380-409. Received from https://li01.tci-thaijo.org/index.php/tnh

Borobudur Conservation Center. (2017). The shape of the borobudur temple building. Magelang: Borobudur Conservation Center. Received from https://kekulturan.kemdikbud.go.id/bkborobudur/besar-bangunan-candi-borobudur/

Beama, N., Tnunay, P., & Theodora, S., & Manu. (2020). Development of booklet learning media based on a scientific approach on the subject of interaction of living things with the environment. Indigenous Biology: Journal of Biological Science and Education, 2(3), 132–40. Received from https://doi.org/10.33323/indigenous.v2i3.55

Haryadi, R., & Al Kansaa, H.N. (2021). the influence of e-learning learning media on student learning outcomes. at-ta'lim: Journal of Education, 7(1), 68-73. Received from https://doi.org/10.36835/attalim.v7i1.426

Hasanah, J., Wahyudiati, D., & Ningrat, H.K (2016). Development of science picture cards as a media for biology learning, main topic of systems in plant life, class VIII MTs darul aman selagalas 2015/2016 academic year. Biota: Biology and Biology Education, 9(2), 241-255. Received from https://doi.org/10.20414/jb.v9i2.51

Hutauruk, A.F, Subakti, H., Simarmata, J., Soputra, D., Lestari, H., Al Haddar, G., & Cahyaningrum, V.D. (2022). Learning media and ICT. We Write Foundation, Pematangsiantar.

Latifah, U. (2023). Implementation of the e-module on fern plant diversity in the sikarim waterfall area as biology teaching material to improve cognitive learning outcomes for class x students. Thesis. Tidar University, Magelang.

Molenda, M. (2003). In search of the elusive ADDIE model. Performance Improvement, 42(5), 34-37.

Prime, R. (2022). Development of augmented reality (AR) based learning media on cell material. Thesis. Tidar University, Magelang.

Putra, I.W.D, Santosa, I., & Setiawan, P. (2019). Designing a 360o animation of the jataka relief of borobudur temple for teenagers 16-18 years.ANDHARUPA: Journal of Visual Communication & Multimedia Design, 5(01), 63-82. Received from https://doi.org/10.33633/andharupa.v5i01.2019

Samsinar, S. (2020). The urgency of learning resources in improving the quality of learning. Didactics: Journal of Education, 13(2), 194-205. Received from http://dx.doi.org/10.30863/didaktika.v13i2.959

Samvara, M.A. (2023). Reconstruction of regulations on the use of borobudur temple for buddhist worship based on justice values. Doctoral Dissertation. Sultan Agung Islamic University, Semarang).

Sugiono. (2016). Quantitative, qualitative, and R&D research methods. Bandung: PT. Alphabet.

Sugiyono. (2017). Policy research methods: quantitative, qualitative, combination, R&D and evaluation research approaches. Bandung: Alphabeta.

Suryana, D. (2016). Early childhood education, stimulation and aspects of child development. Jakarta: Kencana.

Widianto, E. (2021). Utilization of information technology based learning media. Journal of Education and Teaching, 2(2), 213-224. Received from http://dx.doi.org/10.24014/jete.v2i2.11707

Widoyoko, E.P. (2012). Learning program evaluation. Yogyakarta: Learning Library.




DOI: https://doi.org/10.31932/jpbio.v9i2.3596

Article Metrics

Abstract view : 55 times
PDF - 15 times

Refbacks

  • There are currently no refbacks.


Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.